F-22A Raptor mod enhancement mod (2024)

Ok folks. I'm pretty happy with everything at the moment. Several changes from the last version some small, some large.

First changes that affect both versions:

Reflections. I've adjusted the co*ckpit canopy and screen textures to permit more realistic reflections. The screens are done to simulate anti-reflective coating but they will still reflect some under the right angles. The canopy has scratches in different areas that can sometimes be seen with looking into the sun. Not enough to interfere with anything and not as many as some other older aircraft have. After all, these Raptors are pretty well maintained. The canopy also has reflections that are visible at some angles when the sun is shining on the inside of it. Just a little texture in the transparency for added immersion.

Under the \co*ckpit folder there are two new folders called _No Reflections and _Reflections and in each is a zip file of the Scripts folder. In case you don't want the reflections or you want to test out each.

*EDIT* I adjusted the weapons bay page on all three MFD's so that the engine RPM indicators at the top change color the same as the engine display page does when you enter/exit afterburner. I also renamed "THRUST" to "RPM" like the engine page. I've seen a picture where it shows they were red and I think it says THRUST between them but I don't know if that was mock up or accurate. For now, I decided to go for consistent.

Now for the changes to the single player version:

The main F-22A file is a modified version of the original. That means it is of course not encrypted. The values that are set in it are based on all available public information.

Key changes affect the amount of thrust which is now as accurate as can be determined and the thrust values across the entire flight model. These changes allow the Raptor to supercruise at speeds of up to approximately Mach 1.8 at altitude. You will easily reach Mach 1.5 at ~25k feet w/o afterburners. Max speed is still around Mach 2.5 with afterburners.

I've included two new files that are called from the entry.lua:

A2A_Missiles.lua - Contains new missiles added to DCS that can be used by the F22 or F15C. AIM-9X3, AIM-120A, AIM-120C-7, AIM-120D. Thank you to @hubsonfor the suggestion on how to fix missile tracking. They work great now in every mode. The AI doesn't seem aware of the missile until it's "active" timer counts down so as far as I know that still works correctly. With the 120C-7 you can truly get BVR shots now at 20+NM depending on altitude. With the 120D I was able to lock and kill a target in TWS at 102NM. Fired from ~35k feet or so and at about Mach 1.7.

FuelCell.lua - Contains a zero drag/zero weight INVISIBLE 680 gallon fuel tank that can be equipped on the F22's center station. This amount of fuel makes up for the missing fuel compared to the actual F22 which is ~18100 lbs. The extra fuel does NOT show up as internal but will show up as EXTERNAL. This is most likely a limit of the F15C avionics as the F15C is limited to 13400lbs. When this fuel cell is equipped you will have the correct fuel amount and weight but it will show as if the external tanks are partially full. Nothing I can do about that. Oh, and don't jettison it unless you want the fuel to go away F-22A Raptor mod enhancement mod (1) Also, if you have the fuel cell equipped with two external tanks, the fuel page tanks won't read correctly but you will have all of the fuel. And of course you can't have a smoke generator at the same time as they share that station.

I've included two updated UnityPayloads F-22A.lua files one located in the mod folder and one for the \MissionEditor\UnitPayloads folder. I've also included one for the F-15C since by using that file you'll be able to use the new missiles on the Eagle even without database access in DCS 2.7.

The F22 can now carry the following stores:

AIM-9M

AIM-9X

AIM-9X3 (Improved range over 9x)

AIM-120C-5 (Default 120C that we can't modify any longer)

AIM-120C-7 (Improved range over 120C-5)

AIM-120D (Best guess on the 120D's capabilities based on it being a 100nm hypersonic missile)

Fuel Tanks

Fuel Cell (680g fuel as described above)

Smoke Generators (All colors)

The F22 also now has six different ammo types for the M61 Vulcan. They are the same types as are available on the F-16C Viper. Note that if it doesn't have "tracer" in the name you won't see any. None the less, you will most certainly see the affects.

Lastly for my testing I made the liveries for the 433rd WPS out of Nellis. They are also linked below.

All current downloads:

Mod:

https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0

https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0

27th TY

https://www.dropbox.com/s/4frcmzw7b1aw07b/FF 27th.7z?dl=0

43rd FF

https://www.dropbox.com/s/g82eq39alxrfipc/TY 43rd.7z?dl=0

90th AK

https://www.dropbox.com/s/56lxvpvrtlsyogy/AK 90th.7z?dl=0

94th FF

https://www.dropbox.com/s/emikbeicv83y4cj/FF 94th.7z?dl=0

95th TY

https://www.dropbox.com/s/uya06r4758zcmb5/TY 95th.7z?dl=0

525th AK

https://www.dropbox.com/s/l7cu3rhtvf1o03t/AK 525th.7z?dl=0

433rd WA

https://www.dropbox.com/s/g496ocsad1qxnvp/WA 433rd.7z?dl=0


Edited by Nightstorm

F-22A Raptor mod enhancement mod (2024)
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